An adapted solution for the video game industry

Ludens is the first video games and video games related content distribution platform, for PC and Mobile, specially created to solve problems impacting the video games industry through a community ecosystem with its own dedicated social features.

The platform is a secured and inclusive hub for all actors of the video games industry where all of them can communicate, collaborate and play. It's also a place where users can learn how to create games and develop and start their own projects.

Ludens aims to be the future of digital platforms by creating a responsive platform that will adapt itself accordingly to the user needs and reward them for their actions on the platform and their implication in the community.

COMMUNITY

The Ludens platform is ever-evolving, shaping itself to the needs of the community. It functions as a structured ecosystem in which actors exist in synergy with one another.

LUDENS - ACTORS, CONTENTS, SERVICES & TOOLS, BLOCKCHAIN
ACTORS

Creators share willingly, while players enjoy innovative games and learn, providing mutual benefit and understanding.

CONTENTS, SERVICES & TOOLS

Content creation is energized by a safe environment, developing freely thanks to a wealth of tools and services tailored to specific needs.

BLOCKCHAIN

Blockchain technology, along with its security features and tools, is the membrane protecting the platform and holding each component together.

A PC and MOBILE platform

Ludens is a PC and MOBILE platform for video games and video games related content distribution, providing services and tools to all its community.

All serivces and tools provided to users are equally accesible to all of them.

LUDENS - A PC and MOBILE platform

LUDENS will gather

Products. All video games related content, in one place, easy to access.

Tools. Created for all actors, they solve problems impacting them and allow

Services. Important services helping all video games actors, accessible to everyone.

People. Content creators and players reunited in one place, creating a community.

Our values

Ludens is based on core values ​​that we will respect for each of our decisions.

These values represent also the mindset of the community and the whole ecosystem that LUDENS aim to create.

SharingSHARING

We allow content creators and players to interact and share knowledge and ressources in an easy way for any type of user. Everyone is rewarded and valorized for sharing in the Ludens ecosystem emphasising the collaboration between content creators and players.

COMMUNITYCommunity

The whole Ludens community works together to create the best platform for the video games industry. This community contains every type of actors of the industry and is gathered in a place where ideas can grow and become reality.

EquityEQUITY

All video games industry actors are treated as equal in the Ludens community and are given the same chances and accesses to tools, services and contents on the platform.

INCLUSIVEInclusive

Anyone can be part of the Ludens community whether they are versed and experienced in the media or are new and eager to learn about it.

TransparencyTRANSPARENCY

We are always transparent on what we do with the data we collect on Ludens as we want it to be beneficial for all users of the platform. Ludens will always publish documents and information in a easy and understandable way.

ADAPTABILITYAdaptability

With the power of the community and the Innovation system, Ludens will adapt itself to the needs of its community to never feel old and always be inline with new technologies or concepts.

Our mission and approach to better and help the video games industry and its actors

For many years, the video game market, and all its actors, has been forced to interact with leaders entities that have never tried to solve the current problems of the video games industry and have only created new ones.

We, Ludens, won't ignore all the acotrs of the industry and see the community as the core of the whole platform and not just a mass of users.

It will be made alive by millions of individuals, of all ages and origins, regardless of the category they belong to. A crucial aspect of this community is how these categories will be made to interact with each other. We want players to actively participate in the development of games, as well as develop a better understanding of all its challenging aspects. This will nurture goodwill towards developers and lead to healthier interactions, for the betterment of the medium as a whole.

Community is the major driving force that will shape the platform. It is based on connection and collaboration, not competition. This means that because of how the Ludens ecosystem works, each user is empowered to reach its own goals thanks to all other users, not despite them.

Indeed, Ludens rewards users for interacting, helping out, playing, teaching, learning, and all other forms of engagement that makes the medium healthier, stronger and more vibrant.

We trust the community to have these goals at heart, and make use of the tools in exciting ways, in acceptance of the principle of equity as well as the needs and interests of each of its members. Because each user has a dynamic profile, their presence and experience within Ludens will be directly shaped by their behaviour on the platform, and how they choose to engage with it.

Our solutions to the problems impacting the video games industry and all its actors

COMMUNITY

  • ONE-WAY COMMUNICATION

    Communication is complicated and is only done in one direction.

    COMMUNICATE AND LISTEN

    Communication is simple, healthy and valuing quality.

  • INEGALITARIAN

    Disparity between actors.

    FAIR

    Toolbox, features, services and ressources equaly accessible for every actors.

  • IMPERSONAL

    Individuals represented as a mass.

    RECOGNITION & REWARDS

    Actors and their contributions are recognized and valued.

  • OBSCUR

    No easy way to access knowledge.

    EDUCATIVE

    Experience, knowledge and expertise can be shared easily.

  • LIMITED

    No opportunities to prove ones value.

    AMBITION

    Opportunities for every actors to reach their goals.

ECONOMIC

  • FEES

    Fees are high (30%) and conditions are not adapted.

    EXCHANGE

    Fees depend on the content (2-15%), flexible management of the price and terms of repayment.

  • PIRACY

    Securing content costs ressources and time.

    SECURE

    Blockchain technology integrated in the platform.

  • INACCESSIBLE

    Barriers to entry on the market are too high.

    ACCESSIBLE

    Barriers to entry lowered, favorising the multiplicity and diversity of projects.

  • NOT VISIBLE

    Marketing and promotion efforts are dispersed and therefore not very effective.

    VISIBLE

    Marketing and promotion efforts are centralized on a consolidated target audience.

PLATFORM

  • ONE LEADER

    Decisions are taken by only one side.

    COMMUNITY DRIVEN

    Decisions decentralized in a transparent and healthy ecosystem.

  • STATIC PLATFORMS

    No innovations, no changes.

    DYNAMIC PLATFORM

    The platform is malleable and evolves in symbiosis with the needs of the community.

  • SCATTER

    Compagnies try to create their own platform to overcome problems alone.

    DECENTRALIZATION

    The platform belongs to the whole community through its ETO. No need for separation.

  • DISPERSION

    Content is hard to find.

    GATHERING

    Games, production software and game related content are gathered in one place, easy to access.

  • OPAQUE

    Data are hard to access, and are gathered and managed unsatisfactorily.

    TRANSPARENT DATA

    Relevant and accessible for everyone.

  • ONE-WAY COMMUNICATION

    Communication is complicated and is only done in one direction.

    COMMUNICATE AND LISTEN

    Communication is simple, healthy and valuing quality

    INEGALITARIAN

    Disparity between actors.

    FAIR

    Toolbox, features, services and ressources equaly accessible for every actors.

    IMPERSONAL

    Individuals represented as a mass.

    RECOGNITION & REWARDS

    Actors and their contributions are recognized and valued.

    OBSCUR

    No easy way to access knowledge.

    EDUCATIVE

    Experience, knowledge and expertise can be shared easily.

    LIMITED

    No opportunities to prove ones value.

    AMBITION

    Opportunities for every actors to reach their goals.

  • FEES

    Fees are high (30%) and conditions are not adapted.

    EXCHANGE

    Fees depend on the content (2-15%), flexible management of the price and terms of repayment.

    PIRACY

    Securing content costs ressources and time.

    SECURE

    Blockchain technology integrated in the platform.

    INACCESSIBLE

    Barriers to entry on the market are too high.

    ACCESSIBLE

    Barriers to entry lowered, favorising the multiplicity and diversity of projects.

    NOT VISIBLE

    Marketing and promotion efforts are dispersed and therefore not very effective.

    VISIBLE

    Marketing and promotion efforts are centralized on a consolidated target audience.

  • ONE LEADER

    Decisions are taken by only one side.

    COMMUNITY DRIVEN

    Decisions decentralized in a transparent and healthy ecosystem.

    STATIC PLATFORMS

    No innovations, no changes.

    DYNAMIC PLATFORM

    The platform is malleable and evolves in symbiosis with the needs of the community.

    SCATTER

    Compagnies try to create their own platform to overcome problems alone.

    DECENTRALIZATION

    The platform belongs to the whole community through its ETO. No need for separation.

    DISPERSION

    Content is hard to find.

    GATHERING

    Games, production software and game related content are gathered in one place, easy to access.

    OPAQUE

    Data are hard to access, and are gathered and managed unsatisfactorily.

    TRANSPARENT DATA

    Relevant and accessible for everyone.

    Tools, contents and services to learn, create and have fun all accessible in one place

    GAMESDEVELOPMENTLEARNINGGAME-RELATED

    CONTENTS

    GAMESGAMES
    PC GAMESPC GAMES
    PC GAMES
    MOBILE GAMESMOBILE GAMES
    MOBILE GAMES
    DEVELOPMENTDEVELOPMENT
    SOFTWARESSOFTWARES
    SOFTWARES
    ASSETASSET
    ASSET
    TECHNOLOGYTECHNOLOGY
    TECHNOLOGY
    LEARNINGLEARNING
    EDUCATIONEDUCATION
    EDUCATION
    COURSESCOURSES
    COURSES
    GAME-RELATEDGAME-RELATED
    DIGITAL CONTENTDIGITAL CONTENT
    DIGITAL CONTENT
    IN-GAME CONTENTIN-GAME CONTENT
    IN-GAME CONTENT

    SERVICES

    SERVICES

    TOOLBOX

    TOOLBOXMultiple tools helping all actors of the community

    Deep and adapted search function

    Reward token

    Adaptive and modular profiles

    Multiple social interaction features

    Target audience profiling

    Adaptive and numerous pricing and refund options

    The current Ludens team

    LUDOVIC BOICHAT
    CEO, Co-founder
    NATHAN BALLESTEROS
    COO, Co-founder
    SÉBASTIEN LEROUX
    Web Developer
    MAX-FLORIAN LEROUX
    Web Developer

    Partners

    Arttech Foundation
    Arttech Foundation
    Ideix
    Ideix
    Virtual Switzerland
    Virtual Switzerland

    Get in touch with us and learn how we are going to do this together